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The Antics 2-D Animation software is a proprietary vector-based 2-D application for animators and graphic designers, running under Microsoft Windows. It was created in 1972 by Alan Kitching, the British animator, graphic designer, and software developer. From 1977 to 1998 the Antics software was continuously developed, and was widely used by many studios around the world.〔(Antics Studios in '80s & '90s (retrieved 2012/04/22) )〕 The software of that time ran under Unix and Fortran, which by the late 1990s had been superseded by newer multimedia-oriented systems based on C++, and support for the older Antics was discontinued in 1998. In 2006, a project to build a completely new Antics software for C++ and Windows was begun, and the first published version made available in 2010. ==Antics in the 2010s== In the late 1990s, development of previous Antics versions under Unix and Fortran were discontinued. Some years later, many other animation software programs had appeared, but Kitching determined that very few were comparable to the original Antics principles, and so, in 2006, decided to embark on the project of building a new version of Antics 2-D for Windows. The first aim was to include all the previous functionality within the new Windows interactive design philosophy—for this it was named ''"Antics Classic"''. However, by nature, the new design itself totally transformed the older versions to a new level of flexibility and simplicity. This was further enhanced with additional functionality, such as digital video, and then became dubbed the ''"Antics Classic++"''. The first version of "Antics Classic++" for Windows was launched for free-trial download in 2010, and further updates continued to complete it for the Summer 2011 Edition. Subsequently, Antics continues to be developed, with additional updates issued periodically, taking it to new functionality beyond the original Antics 'Classic' concepts. However, the essential Antics principles have always remained the same, ''animation = drawings + movements'', and are related to traditional animation techniques.〔Alan Kitching, "Computer Animation, Some New Antics", British Kinematography Sound and Television journal, December 1973, pp 372-386.〕 An Antics ''"Scene"'' can be made up of any number of ''"Drawings"'', consisting of any number of individual ''"Cels"''. Any mix of vector-based drawings and raster-based images can freely combined in any Cel or Drawing—including photo, scanned, and complete video sequences or other sequences. A wide range of tools is included for creating drawings, and in almost any style. Animation is created with the ''"Animation Chart"'' which choreographs the action using any combination of effects (''"FX"'') and movements, including ''"Camera FX"'', ''"Graphic FX"'', ''"Inbetween"'', ''"Skeleton"'', ''"Grid"'', ''"Colour FX"'', and many others. Replay rendering can be at any resolution, and output in digital video format or to image files for cinema film recorder. ''Up-to-date information on the full details and features can be found on Antics Workshop's website.'' 〔(Antics Workshop home page (retrieved 2012/04/22) )〕 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Antics 2-D Animation」の詳細全文を読む スポンサード リンク
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